
Real life is full of times when clearly the number of character points we have affects the
outcome of what we are doing. Wouldn't it be so much better if we actually knew what our attributes were?
The trouble is, we don't. Unless we actually
undertake the act, we never know ahead of time, if we would have been good
enough to manage it.
I like to carry this forward into the game
world - which means that while there clearly are points involved in the
game, the players are mostly not going to be aware of them.
The other clearly obvious fact from real
life, is that not everyone has the same number of character points. When you
look at the little kids in a kindergarten class it becomes obvious that
people don't even start out with the same number of character points. Well -
Aurellis is a bit the same way. Not everyone will have the same number of
points. Don't worry about it. Points don't matter.
The objective in Aurellis is to play the character and have fun. React to
the events around you - try things - pick things up - learn things. Don't
spend time worrying if you have enough points to afford to do something in
game. Similarly, if something seems like a really stupid thing to try, and
all around you advise you can't do it, then perhaps it might be better if
you didn't try it - common sense is all we have in real life to work out if
we have enough points to succeed at something. Remember - points don't
matter.
The initial creation of characters mostly takes place using a quiz. There
is a part of the quiz where you get to give me an indication of where the
character's attributes lie on a sliding scale of really bad through to
really good. Equally, the skills of characters are also measured on a scale
of really bad through to really good. Here's a clue - really bad ratings are
actually negative scores in things, and really good ratings are positive
scores. But remember - points don't matter.
There are also a few of the questions that will help me decide whether your
character has some 'out of the ordinary' powers or abilities. Just answer
the questions how you would like the character to be, and it'll all work out
in the end. Remember - points don't matter.
Mostly, the game starts out in the real world. But the real world is a much
stranger place that ever was previously believed...
© Tim Hart 2008
For further details contact the GM.
|